﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using WheelOfCivilization.Map.MapObject.Unmovable.Buildings;
using Microsoft.Xna.Framework;
using WheelOfCivilization.Map.MapObject.Unmovable.Nature;

namespace WheelOfCivilization.Map
{
    class Center : BuildingObject
    {
        public byte[] size { get; set; }

        public Center(WorldCluster inC):base()
        {
            inCluster = inC;
            this.value = 1000;
        }

        public override string ToString()
        {
            return "center";
        }
    }
}
